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Author: Andrew Grant

Technical Director @ Epic Games - Unreal Engine, Fortnite, Paragon.
Formerly Lucasfilm ADG.
Formerly formerly LucasArts / Star Wars:1313

Porting Unreal Engine to Apple Silicon (#1)

It’s the Epic Summer shutdown next week and since I don’t have any vacation plans I’m going to spend some of the time trying to get some of Unreal Engine running on Apple Silicon. Apple kindly shipped us a number of DTK’s which arrived just in time 😀

I’m going to start with the ambitious goal of getting the whole Editor running on the DTK with as many features enabled as possible running.

Using the 2020 iPad’s ARMeshAnchor with SceneKit

I’m sure this will change at WWDC, but at the moment there isn’t any support in SceneKit for the new ARMeshAnchor data generated by the 2020 iPad with Lidar.

This is unfortunate as SceneKit’s very handy for quick prototyping but it’s easy enough (even for a SceneKit rookie like myself) to generate some SCNGeometry from the raw data that ARKit provides.

Here’s a drop in file that adds a fromAnchor extension to SCNGeometry