Turns out I won’t be writing much about this at all, other than perhaps generic stuff about the challenges and choices about moving a sizable codebase from one CPU architecture to another.
Porting Unreal Engine to Apple Silicon (#2)
![](https://andrewgrant.org/wp/wp-content/uploads/2020/12/DTKAgreement.png)
Turns out I won’t be writing much about this at all, other than perhaps generic stuff about the challenges and choices about moving a sizable codebase from one CPU architecture to another.